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[RE7 VR-DX12/RT] PD-Upscaler branch has broken shadows on right lens only (Quest 3, Virtual Desktop) #1193

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KingDerpDeDerp opened this issue Feb 20, 2025 · 0 comments

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@KingDerpDeDerp
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Describe the bug
When using RE7 VR mod (PD-Upscaler branch #1065 Feb 10th, 2025) running from SteamVR on Virtual Desktop on a Quest 3, the Right Lens view has broken shadows, as if the ray traced shadows are missing. Left lens is fine. This shadow bug is not present on the main or nightly build but performance is worse on those compared to the upscaler branch.
Issue should be unrelated to Volumetric lighting, shadow cache settings ingame, on or off makes no difference.

Upload logs and any crash dumps

re2_framework_log.txt

Identify the REFramework version
REFramework PD-Upscaler 0dcf061 Feb 10th, 2025

To Reproduce
Steps to reproduce the behavior:

  1. Download latest PD-Upscaler branch and install
  2. Run the game in VR mode on Quest 3 headset
  3. Any dark area with ray traced/directional lighting will have broken lighting in right lens only

Expected behavior
Lighting and shadows should have the same paths on both lenses.

Screenshots
I cannot/don't know how to get a screenshot of both lenses on Quest 3. The screenshot tool only captures the left lens.

Desktop and VR (please complete the following information):

  • OS- Windows 11 24H2
  • GPU- RTX 5080 Gigabyte Aero
  • CPU- Intel i7-12700K

Virtual Reality (please complete the following information):

  • Meta Quest 3
  • Runtime-SteamVR/OpenVr (Whichever one Virtual Desktop uses by default)
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