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Gyroscope.js
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/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.Gyroscope = function () {
THREE.Object3D.call( this );
};
THREE.Gyroscope.prototype = Object.create( THREE.Object3D.prototype );
THREE.Gyroscope.prototype.constructor = THREE.Gyroscope;
THREE.Gyroscope.prototype.updateMatrixWorld = ( function () {
var translationObject = new THREE.Vector3();
var quaternionObject = new THREE.Quaternion();
var scaleObject = new THREE.Vector3();
var translationWorld = new THREE.Vector3();
var quaternionWorld = new THREE.Quaternion();
var scaleWorld = new THREE.Vector3();
return function updateMatrixWorld( force ) {
this.matrixAutoUpdate && this.updateMatrix();
// update matrixWorld
if ( this.matrixWorldNeedsUpdate || force ) {
if ( this.parent !== null ) {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
this.matrixWorld.decompose( translationWorld, quaternionWorld, scaleWorld );
this.matrix.decompose( translationObject, quaternionObject, scaleObject );
this.matrixWorld.compose( translationWorld, quaternionObject, scaleWorld );
} else {
this.matrixWorld.copy( this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
this.children[ i ].updateMatrixWorld( force );
}
};
}() );