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puzzle.js
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puzzle.js
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var rows = 3;
var columns = 3;
var currTile;
var otherTile; //blank tile
var turns = 0;
// var imgOrder = ["1", "2", "3", "4", "5", "6", "7", "8", "9"];
var imgOrder = ["4", "2", "8", "5", "1", "6", "7", "9", "3"];
window.onload = function() {
for (let r=0; r < rows; r++) {
for (let c=0; c < columns; c++) {
//<img id="0-0" src="1.jpg">
let tile = document.createElement("img");
tile.id = r.toString() + "-" + c.toString();
tile.src = imgOrder.shift() + ".jpg";
//DRAG FUNCTIONALITY
tile.addEventListener("dragstart", dragStart); //click an image to drag
tile.addEventListener("dragover", dragOver); //moving image around while clicked
tile.addEventListener("dragenter", dragEnter); //dragging image onto another one
tile.addEventListener("dragleave", dragLeave); //dragged image leaving anohter image
tile.addEventListener("drop", dragDrop); //drag an image over another image, drop the image
tile.addEventListener("dragend", dragEnd); //after drag drop, swap the two tiles
document.getElementById("board").append(tile);
}
}
}
function dragStart() {
currTile = this; //this refers to the img tile being dragged
}
function dragOver(e) {
e.preventDefault();
}
function dragEnter(e) {
e.preventDefault();
}
function dragLeave() {
}
function dragDrop() {
otherTile = this; //this refers to the img tile being dropped on
}
function dragEnd() {
if (!otherTile.src.includes("3.jpg")) {
return;
}
let currCoords = currTile.id.split("-"); //ex) "0-0" -> ["0", "0"]
let r = parseInt(currCoords[0]);
let c = parseInt(currCoords[1]);
let otherCoords = otherTile.id.split("-");
let r2 = parseInt(otherCoords[0]);
let c2 = parseInt(otherCoords[1]);
let moveLeft = r == r2 && c2 == c-1;
let moveRight = r == r2 && c2 == c+1;
let moveUp = c == c2 && r2 == r-1;
let moveDown = c == c2 && r2 == r+1;
let isAdjacent = moveLeft || moveRight || moveUp || moveDown;
if (isAdjacent) {
let currImg = currTile.src;
let otherImg = otherTile.src;
currTile.src = otherImg;
otherTile.src = currImg;
turns += 1;
document.getElementById("turns").innerText = turns;
}
}