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When scaling positions in editor with multiple sliders while holding alt, to keep the center of elements the same, it does not always work as such, and instead depends on the slider orientation (?), and the distance difference on the x- or y-axis depending on the slider formation.
Sometimes shown as bias towards scaling to one side more than the other, or scaling very little and moving sliders way too much.
Expectations would be for it to work the same as scaling circles (as shown first in the video), with no issues to any direction
Type
Game behaviour
Bug description
When scaling positions in editor with multiple sliders while holding alt, to keep the center of elements the same, it does not always work as such, and instead depends on the slider orientation (?), and the distance difference on the x- or y-axis depending on the slider formation.
Sometimes shown as bias towards scaling to one side more than the other, or scaling very little and moving sliders way too much.
Expectations would be for it to work the same as scaling circles (as shown first in the video), with no issues to any direction
Screenshots or videos
8mb.video-zVF-cFXnK0Vq.mp4
Version
2024.1208.0
Logs
compressed-logs.zip
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