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Description
The engine is clearly missing a public analogue of QuadRender that would allow rendering not only a single quad, but also arbitrary primitives — points, lines, triangles, and so on. This would provide flexibility for drawing non-standard geometries without the need to manually create and manage custom buffers.
engine/src/scene/graphics/quad-render.js
Line 152 in e48af3d
| device.draw(_quadPrimitive); |
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