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Input abstraction #72

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pkulev opened this issue Jan 14, 2018 · 0 comments
Open

Input abstraction #72

pkulev opened this issue Jan 14, 2018 · 0 comments

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@pkulev
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pkulev commented Jan 14, 2018

We can provide some sort of input abstraction and reuse it for both backends.
Instead of getting raw key and making all math in game objects' update methods we can use something like Input.axis(...).

@pkulev pkulev added this to To do in Release 0.2.x Mar 7, 2020
@pkulev pkulev removed this from To do in Release 0.2.x May 4, 2020
@pkulev pkulev added this to To do in Release 0.3.x May 4, 2020
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