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docs/guides/migrations/v8.md

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@@ -142,12 +142,12 @@ Textures no longer know or manage loading of resources. This needs to be done up
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BaseTexture no longer exists. In stead we now have a variety of TextureSources available. A texture source combines the settings of a texture with how to upload and use that texture. In v8 there are the following texture sources:
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* TextureSource - a vanilla texture that you can render to or upload however you wish. (used mainly by render textures)
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* ImageSource - a texture source that contains an image resource of some kind (eg ImageBitmap or html image)
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* CanvasSource - a canvas source that contains a canvas. Used mainly for rendering canvases or rendering to a canvas (webGPU)
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* VideoSource - a texture source that contains a video. Takes care of updating the texture on the GPU to ensure that they stay in sync.
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* BufferSource - a texture source that contains a buffer. What ever you want really! make sure your buffer type and format are compatible!
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* CompressedSource - a texture source that handles compressed textures. Used by the GPU compressed texture formats.
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- TextureSource - a vanilla texture that you can render to or upload however you wish. (used mainly by render textures)
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- ImageSource - a texture source that contains an image resource of some kind (eg ImageBitmap or html image)
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- CanvasSource - a canvas source that contains a canvas. Used mainly for rendering canvases or rendering to a canvas (webGPU)
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- VideoSource - a texture source that contains a video. Takes care of updating the texture on the GPU to ensure that they stay in sync.
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- BufferSource - a texture source that contains a buffer. What ever you want really! make sure your buffer type and format are compatible!
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- CompressedSource - a texture source that handles compressed textures. Used by the GPU compressed texture formats.
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Whilst the majority of the time `Assets` will return Textures you may want to make you own! More power to ya!
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