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Feature Suggestion: SVG Support #1
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@jetrotal Hi, I am all for it to benefits open-source project if we, in any way, best use skills in convergence of something we find it useful instead of trying to not prove determination. I really passed close to the issue number without seeing it, but yeah, really, let me conquer my mind to understand some of the things you achieved on this project, I will keep you up-to-date and share it with comments if I can make it better or stronger. For performance, I know it's painful everything that is needed to code to make it be usable mostly without issues, I am again, not over my enemies like Firefox engine or safari compatibility but the web2d is not optimized at all, tricks for performances are everywhere, a really big fat issues.
I really want to comment when I will be certain about solutions of my code to work fine on most device, but it will take a bit of time. |
Ninjaaaaaaaa has said the legend, it tells.
@jetrotal There will be soon better support of the feature you suggested, meanwhile we could name similar project like yours at the end of the README.md file we have in this repository's main folder. |
Hi guys, I found your tool while searching for similar tools to what I'm trying to create:
I published "SVG 2 Pixelart", as a tool that breaks SVG files into different layers, filter them with the pixelit library, then crushes the semi transparent borders to give to it a full pixelart look.
It has a lot of glitches and performance issues, since I'm more a designer than a dev, but I guess some ideas of it could be used together with your tool.
Here's a link to it, if you guys are interested: https://github.com/jetrotal/SVG-2-PIXELART
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