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inpinobatch/libbet (press backspace or delete to remove)RGBASM 0.8.0 -h must be removed (it may have been removed in 0.7.0).
diff --git a/makefile b/makefile
index ccfc9d1..ba14638 100644
--- a/makefile
+++ b/makefile
@@ -85,10 +85,10 @@ $(title).gb: $(objlisto) ...
Rangi42
- 1
- Opened on Aug 5, 2024
- #19
RGBDS now verifies that libbet.gb matches the expected ROM hash. All of our CI builds produce the same
8bf954a61cd31fa665ad0abb7cea14561919a12c SHA-1 hash for libbet.gb, and output
d9640000ff4bca00000000000000000000000000000000000000000000000000 ...
Rangi42
- 2
- Opened on Mar 29, 2024
- #18
Showing the sequence of shades in the demo would probably read better bgb00003
pinobatch
- Opened on Nov 27, 2022
- #17
Some suggestions from the Pan Docs list of SGB sounds:
- Roll: $2F, pitch 2
- Jump: $18, pitch 2
- land: $0B, pitch 2
- Fall in hole hole: $03, pitch 3
- Get point: $01, pitch 3
- Get quota: ...
enhancement
pinobatch
- Opened on May 31, 2021
- #15
User rondnelson99 in gbdev Discord managed to generate this fifth floor that has holes in both top center cells. I
instructed the user to get 100% and jump into the hole.
30011302
32230002
22200112
11213013 ...
pinobatch
- Opened on Mar 12, 2021
- #14
Gikkman on Twitch played Libbet and got frustrated with bonking (inputting an invalid move) when pressing diagonally.
Because this is a 4-way game, the game should treat a diagonal press as if the Control ...
pinobatch
- 2
- Opened on Nov 17, 2020
- #13
- [x] Convert cell images
- [x] Replace border wall tiles
- [ ] Calculate and upload fade steps
- [ ] Use fade steps when fading
- [ ] Send attributes to SGB
Tile data changes
We want Libbet ...
pinobatch
- Opened on Apr 22, 2020
- #12
Make landing more impactful while muted by kicking up a bit of dust.
enhancement
pinobatch
- Opened on Oct 21, 2019
- #11
If the suggested move changes, either from none or from another move, and the new move is invalid, and the combo is 0,
buzz to indicate that the move is invalid.
pinobatch
- Opened on Oct 21, 2019
- #10
Tests with the Motion blur activity of 144p Test Suite show that flickering is an effective way to create intermediate
gray levels on the slow LCD of a Game Boy (DMG) or Game Boy pocket (MGB). We can use ...
pinobatch
- Opened on Jul 26, 2019
- #9

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