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v0.04
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CHANGES.txt

Lines changed: 6 additions & 15 deletions
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@@ -1,24 +1,15 @@
1-
0.04 (2019-02-xx)
1+
0.04 (2019-02-20)
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* A+B+Select+Start during gameplay to reset
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* Combo counter shows number of tracks laid without hesitation
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* Display achievements when they are earned:
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- Completionist (100% on all floors)
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- Sink it (reach 100% on a dead end)
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- Dash for the door (reach 100% and do not retreat or hesitate
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to the exit door)
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- No scope (make a circle on the Control Pad during a jump)
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- No peeking (make no invalid moves, and do not pause more than
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1 second at a time from the first move to the exit)
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- Restless (do not hesitate from the first move to the exit)
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* Build-time option to make Restless easier by changing it to a
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combo threshold
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* Add achievements Completionist, Sink it, Dash for the door,
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No scope, No peeking, Restless
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* Display achievements in a window when they are earned
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* Display floor scores and achievements after completing all 5 floors
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* Popslide: Option to reduce maximum length of +32 runs and literals
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to save ROM size
8+
* Popslide: Option to limit length of +32 runs and literals to save
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ROM size
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* "Debughex" option to display a variable at runtime even on hardware
1911
* Rules research: Confirm 92% chance of seeing a dead end in a game
2012
* Docs: Add guide to encoding video with bgb
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* 9540 bytes
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0.03 (2018-12-11)
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* Rolling and landing sound better fit the material

makefile

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# Used in the title of the zipfile and .gb executable
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title:=libbet
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version:=wip
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version:=0.04
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# Space-separated list of asm files without .z80 extension
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# (use a backslash to continue on the next line)

src/instructions.z80

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@@ -174,7 +174,7 @@ pages_end:
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page1txt:
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db LF
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db "Libbet and the Magic Floor",LF
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db "v0.04wip (2019-02-16)",LF
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db "v0.04 (2019-02-20)",LF
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; Row skipped because B=3
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db COPR," 2002, 2012 Martin Korth",LF
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db COPR," 2018, 2019 Damian Yerrick",LF

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