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task_queue.c
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#include "task_queue.h"
// one TaskQueueNode for every task
// indexed by tid
// a task descriptor cannot be in two queues at the same time
static struct TaskQueueNode task_queue_nodes[TASKS_MAX];
void task_queues_init() {
for (int i = 0; i < TASKS_MAX; ++i) {
task_queue_nodes[i].val = task_get_by_tid(i);
task_queue_nodes[i].next = NULL;
}
}
void task_queue_init(struct TaskQueue *task_queue) {
task_queue->head = NULL;
task_queue->tail = NULL;
task_queue->size = 0;
}
void task_queue_add(struct TaskQueue *task_queue, struct TaskDescriptor *task) {
struct TaskQueueNode *node = &task_queue_nodes[task->tid];
node->next = NULL;
if (task_queue->tail) {
task_queue->tail->next = node;
} else {
task_queue->head = node;
}
task_queue->tail = node;
++task_queue->size;
}
struct TaskQueueNode *task_queue_pop(struct TaskQueue *task_queue) {
struct TaskQueueNode *popped = task_queue->head;
task_queue->head = popped->next;
--task_queue->size;
if (task_queue->size <= 1) {
task_queue->tail = task_queue->head;
}
return popped;
}
int task_queue_size(struct TaskQueue *task_queue) {
return task_queue->size;
}
void priority_task_queue_init(struct PriorityTaskQueue *queue) {
// init queues
for (int i = 0; i < MAX_PRIORITY; ++i) {
struct TaskQueue *task_queue = &queue->queues[i];
task_queue_init(task_queue);
}
}
struct TaskDescriptor *priority_task_queue_pop(struct PriorityTaskQueue *queue) {
// find queue with highest priority with task
struct TaskQueue *task_queue = NULL;
// starting from highest priority
for (int i = MAX_PRIORITY - 1; i >= 0; --i) {
if (queue->queues[i].size > 0) {
task_queue = &queue->queues[i];
break;
}
}
if (!task_queue) {
return NULL;
}
return task_queue_pop(task_queue)->val;
}
void priority_task_queue_push(struct PriorityTaskQueue *queue, struct TaskDescriptor *task) {
task_queue_add(&queue->queues[task->priority], task);
}