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queue.go
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queue.go
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package flyline
import (
"runtime"
"sync"
"sync/atomic"
"unsafe"
)
type node struct {
value interface{}
prev *node
next *node
}
type queue struct {
wg sync.WaitGroup
in *node
inAvail *node
out *node
outTail *node
outFree *node
}
func (q *queue) newNode() *node {
if q.inAvail != nil {
n := q.inAvail
q.inAvail = q.inAvail.next
return n
}
times := 10
for {
q.inAvail = (*node)(atomic.LoadPointer(
(*unsafe.Pointer)(unsafe.Pointer(&q.outFree)),
))
if q.inAvail == nil {
return &node{}
}
if atomic.CompareAndSwapPointer(
(*unsafe.Pointer)(unsafe.Pointer(&q.outFree)),
unsafe.Pointer(q.inAvail), nil) {
return q.newNode()
}
times--
if times <= 0 {
runtime.Gosched()
times = 10
}
}
}
func (q *queue) peek() *node {
return (*node)(atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&q.in))))
}
func (q *queue) swapNode(old *node, new *node) bool {
return atomic.CompareAndSwapPointer(
(*unsafe.Pointer)(unsafe.Pointer(&q.in)),
unsafe.Pointer(old),
unsafe.Pointer(new),
)
}
func (q *queue) free(recv *node) {
times := 10
for {
freed := (*node)(atomic.LoadPointer(
(*unsafe.Pointer)(unsafe.Pointer(&q.outFree)),
))
q.outTail.next = freed
if atomic.CompareAndSwapPointer(
(*unsafe.Pointer)(unsafe.Pointer(&q.outFree)),
unsafe.Pointer(freed), unsafe.Pointer(recv)) {
return
}
times--
if times <= 0 {
runtime.Gosched()
times = 10
}
}
}
var emptyNode = &node{}
func (q *queue) add(value interface{}) {
n := q.newNode()
n.value = value
hasRemains := false
times := 10
for {
n.next = q.peek()
if n.next == emptyNode {
if q.swapNode(n.next, n.next.next) {
hasRemains = true
}
} else {
if q.swapNode(n.next, n) {
break
}
}
times--
if times <= 0 {
runtime.Gosched()
times = 10
}
}
if hasRemains {
q.wg.Done()
}
}
func (q *queue) poll() interface{} {
if q.out != nil {
v := q.out.value
if q.out.prev == nil {
q.free(q.out)
q.out = nil
} else {
q.out = q.out.prev
q.out.next.prev = nil
}
return v
}
var n *node
times := 10
for {
n = q.peek()
if n == nil {
q.wg.Add(1)
if q.swapNode(n, emptyNode) {
q.wg.Wait()
} else {
q.wg.Done()
}
} else if q.swapNode(n, nil) {
break
}
times--
if times <= 0 {
runtime.Gosched()
times = 10
}
}
for n.next != nil {
n.next.prev = n
n = n.next
}
q.out = n
q.outTail = n
return q.poll()
}