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example:
2dgameart bundle is typically: character/filetype/size/frameset/files_001.png
so Hedgehog/PNG Sequences/Hurt/Hurt_00*.png would hopefully translate to frames named Hedgehog-hurt-001 or something.
simplest impl would be to have a load(prefix, list) so maybe a file gatherer/visitor would be a different thing
... that said may need an abstraction layer since the files could be streaming out of an archive.
The text was updated successfully, but these errors were encountered:
Load from file system
fixes some of #5 -- can load all images in a directory tree with some rules for splitting them up
Fixes Switch command for animations
Requirements:
example:
2dgameart bundle is typically:
character/filetype/size/frameset/files_001.png
so
Hedgehog/PNG Sequences/Hurt/Hurt_00*.png
would hopefully translate to frames named Hedgehog-hurt-001 or something.simplest impl would be to have a load(prefix, list) so maybe a file gatherer/visitor would be a different thing
... that said may need an abstraction layer since the files could be streaming out of an archive.
The text was updated successfully, but these errors were encountered: