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Quaternion data layout incompatible with GLSL/GLTF #27

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mgustavsson opened this issue Jan 11, 2023 · 0 comments
Open

Quaternion data layout incompatible with GLSL/GLTF #27

mgustavsson opened this issue Jan 11, 2023 · 0 comments

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@mgustavsson
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When sending a quaternion to a GLSL shader as a vec4, the Mathter fields (w,x,y,z) will map to (x,y,z,w) in GLSL which is unfortunate.

This is also a potential issue of bugs when importing quaternions from file formats that store quaternions in (x,y,z,w) order such as GLTF.

Would you consider changing the layout to put w last in the class layout?

@mgustavsson mgustavsson changed the title Quaternion data layout to incompatible with GLSL/GLTF Quaternion data layout incompatible with GLSL/GLTF Jan 11, 2023
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