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Function y=x is called "linear interpolation" #364
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Another comment about "interpolation" term in https://thebookofshaders.com/05/. The informal definition of
This left me confused. I would say something like:
Or outright give a mathematical definition like NVidia doc does:
|
I think these sound reasonable.. maybe you could create a PR? |
In chapter https://thebookofshaders.com/05/,
y = st.x
dependency is called "linear interpolation".This is not the right term. Mapping from
x
toy
is called afunction
, andy=x
is one of the simplest examples of alinear function
.The text was updated successfully, but these errors were encountered: