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Missing articles about linear workflow and sRGB correction #73

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rdb opened this issue Sep 6, 2020 · 1 comment
Open
7 tasks

Missing articles about linear workflow and sRGB correction #73

rdb opened this issue Sep 6, 2020 · 1 comment
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new content Content that needs to be added to the manual.

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@rdb
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rdb commented Sep 6, 2020

This is an important topic that needs to be covered in the manual; far too much of this topic is tribal knowledge at the moment.

This should cover:

  • Why it's important to be linear
  • How to convert eg. light / material colors from sRGB to linear
  • The fact that vertex colors are still always linear and should be stored as floats
  • How to ensure sRGB is enabled on input textures
  • How to ensure an sRGB framebuffer or postprocessing filter
  • Adjusting light attenuation curves
  • A link to simplepbr might help, too
@rdb rdb added the new content Content that needs to be added to the manual. label Sep 6, 2020
@anushkrishnav
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Can you Assign it to me I would love to work on this

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