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As in the main series, several species evolve by leveling up while knowing a certain move. However, some of these also have an evolution level set here. That means they don't evolve until the level they actually learn the move at. This is probably meant to help with wild/trainer evolution delays, but there's a couple issues with it:
Some of these moves can be learned outside of level up. For example, Clobbopus can learn Taunt via TM (previously unavailable due to being unimplemented). There could also be Mystery Events that teach these moves, and the player could use fusion to teach them.
Level up learnsets are subject to change, and in fact are planned to change soon.
Wild evolution delay is... very problematic for so many reasons that it probably requires its own issue
Affected species:
Tangela (34, Ancient Power)
Lickitung (32, Rollout)
Aipom (32, Double Hit)
Yanma (33, Ancient Power)
Girafarig (32, Twin Beam)
Dunsparce (32, Hyper Drill)
Stantler (25, Psyshield Bash)
Tsareena (28, Stomp)
Clobbopus (35, Taunt) (this one's especially bad because Taunt is a TM, I'm posting a fix soon)
Hisuian Qwilfish (28, Barb Barrage)
Primeape (35, Rage Fist)
Reproduction
Level up one of the affected mons with the necessary move in its learnset before the listed level. It won't evolve.
Expected behavior
The affected mons can evolve before the listed level if they know the move.
Screenshots / Videos
No response
Session export file
No response
User data export file
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
Was this discussed at all with other balance members? I feel like having some consistency for evolution rather than it being partially luck-based during early waves is completely reasonable.
Is there some planned, in progress alternative to how evolution delays currently function to enable these types of mons in a way that Bal wants them to if the level restrictions are removed?
Was this discussed at all with other balance members? I feel like having some consistency for evolution rather than it being partially luck-based during early waves is completely reasonable.
Is there some planned, in progress alternative to how evolution delays currently function to enable these types of mons in a way that Bal wants them to if the level restrictions are removed?
I don't think this behavior is intended. Evolution delays are a continuing pain in the neck for balance team and in need of a refactor. The level requirements for these evolutions definitely reads as "jank creating arbitrary player friction" rather than a consciously decided-upon restriction.
Describe the bug
As in the main series, several species evolve by leveling up while knowing a certain move. However, some of these also have an evolution level set here. That means they don't evolve until the level they actually learn the move at. This is probably meant to help with wild/trainer evolution delays, but there's a couple issues with it:
Affected species:
Reproduction
Level up one of the affected mons with the necessary move in its learnset before the listed level. It won't evolve.
Expected behavior
The affected mons can evolve before the listed level if they know the move.
Screenshots / Videos
No response
Session export file
No response
User data export file
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: