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Commit 58cd3e2

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author
itzkxhu
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Minor update.
- Added GetRefreshRate() in helper's win32 class (public) - Added a spinner, that stays consistent on every refresh rate (by interpolation)
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wfcl1/Controls/cuiSpinner.Designer.cs

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wfcl1/Controls/cuiSpinner.cs

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using System;
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using System.Drawing;
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using System.Windows.Forms;
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namespace CuoreUI.Controls
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{
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public partial class cuiSpinner : UserControl
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{
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Timer updateTimer = new Timer();
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Timer rotationTimer = new Timer();
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private float privateRotateSpeed = 2;
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public float RotateSpeed
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{
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get
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{
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return privateRotateSpeed;
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}
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set
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{
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privateRotateSpeed = value;
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Invalidate();
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}
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}
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public bool RotateEnabled = true;
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private float FloatLimitHalf = float.MaxValue / 2;
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public cuiSpinner()
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{
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InitializeComponent();
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DoubleBuffered = true;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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backsiteSmoothRotation = RotateSpeed;
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Rotation = 0;
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updateTimer.Interval = 500 / Helper.Win32.GetRefreshRate();
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updateTimer.Tick += (obj, args) =>
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{
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Invalidate();
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};
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updateTimer.Start();
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rotationTimer.Interval = 4;
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rotationTimer.Tick += (obj, args) =>
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{
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// weird workaround because of interpolating Rotation (check SmoothRotation variable)
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if (Rotation >= FloatLimitHalf)
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{
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Rotation = 0;
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}
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if (RotateEnabled)
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{
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Rotation += RotateSpeed;
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}
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};
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rotationTimer.Start();
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}
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private Color privateArcColor = Color.White;
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public Color ArcColor
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{
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get
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{
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return privateArcColor;
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}
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set
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{
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privateArcColor = value;
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Invalidate();
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}
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}
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private float privateRotation = 0;
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public float Rotation
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{
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get
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{
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return privateRotation;
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}
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set
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{
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backsiteSmoothRotation = value;
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privateRotation = value;
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Invalidate();
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}
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}
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private float backsiteSmoothRotation = 0;
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private float SmoothRotation
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{
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get
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{
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// interpolate or whatever it's called to see the spinner spinning smoothly on all refresh rates
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backsiteSmoothRotation = ((backsiteSmoothRotation * 14) + Rotation) / 15;
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if (backsiteSmoothRotation > FloatLimitHalf)
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{
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backsiteSmoothRotation = 0;
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Rotation = 0;
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}
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if (backsiteSmoothRotation > 360 && Rotation > 360)
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{
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Rotation = 360 - backsiteSmoothRotation;
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}
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return backsiteSmoothRotation;
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}
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}
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float ArcSize = 5;
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float ArcDegrees = 90;
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
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float SpinnerThickness = ArcSize * 2f;
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RectangleF ClientConsideringArcSize = ClientRectangle;
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ClientConsideringArcSize.Width = Math.Min(ClientConsideringArcSize.Width, ClientConsideringArcSize.Height);
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ClientConsideringArcSize.Width = Math.Max(SpinnerThickness * 2 + (ArcSize * 2), ClientConsideringArcSize.Width);
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ClientConsideringArcSize.Height = ClientConsideringArcSize.Width;
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ClientConsideringArcSize.Inflate(-SpinnerThickness, -SpinnerThickness);
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Pen ArcPen = new Pen(ArcColor, SpinnerThickness);
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ArcPen.StartCap = System.Drawing.Drawing2D.LineCap.Round;
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ArcPen.EndCap = System.Drawing.Drawing2D.LineCap.Round;
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e.Graphics.DrawArc(ArcPen, ClientConsideringArcSize, SmoothRotation, ArcDegrees);
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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Rotation = 0;
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backsiteSmoothRotation = 0;
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}
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}
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}

wfcl1/Controls/cuiSpinner.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
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associated with the data types.
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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wfcl1/CuoreUI.csproj

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<Compile Include="Controls\cuiSeparator.Designer.cs">
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<DependentUpon>cuiSeparator.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\cuiSpinner.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\cuiSpinner.Designer.cs">
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<DependentUpon>cuiSpinner.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\cuiSwitch.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<EmbeddedResource Include="Controls\cuiSeparator.resx">
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<DependentUpon>cuiSeparator.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Controls\cuiSpinner.resx">
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<DependentUpon>cuiSpinner.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Controls\cuiSwitch.resx">
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<DependentUpon>cuiSwitch.cs</DependentUpon>
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</EmbeddedResource>

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