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Idle Outfit Animations #4

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theshibbies opened this issue Jan 25, 2019 · 6 comments
Open

Idle Outfit Animations #4

theshibbies opened this issue Jan 25, 2019 · 6 comments

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@theshibbies
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Using latest TFS and OTC. Outfits with idle animation do not work and also the walking for these outfits are bugged.

player_outfit_bug

@dbjorkholm
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dbjorkholm commented Jan 28, 2019

Feel free to test out the changes I uploaded to the branch I just created: WalkAnimation (No backward compatibility)

@theshibbies
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theshibbies commented Jan 28, 2019

Looking a ton better, you the man @ninjalulz .

animation_fix

Although there is an issue with using a non idle animating outfit with an idle animating mount.

animation_bug

@dbjorkholm
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dbjorkholm commented Jan 28, 2019

Ouch, I'll see if I can manage a fix today

Edit: Please check if the latest commit does anything

@theshibbies
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Looks good to me @ninjalulz, haven't found anymore bugs. Thanks a ton.

@Oen44
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Oen44 commented Feb 7, 2019

I'd like to say that speed from GameNewSpeedLaw should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in official Tibia client.
creature.cpp

if(g_game.getFeature(Otc::GameNewSpeedLaw))
    speed *= 2;

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@theshibbies
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I'd like to say that speed from GameNewSpeedLaw should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in official Tibia client.
creature.cpp

if(g_game.getFeature(Otc::GameNewSpeedLaw))
    speed *= 2;

Remove or comment out

That decreases your walking speed as well, not only the animation speed.

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3 participants