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Using latest TFS and OTC, these outfits are bugged out when idled, the issue seems to only persist with client 10.98.
It is happening because the idle is 32x32 while the walking is 64x64, so you have to edit the spr/dat so that they both are the same dimensions then the bug will be fixed. This bug also seems to crash my client.
The text was updated successfully, but these errors were encountered:
It is something that can by fixed by editting the spr/dat. But I assumed it must be something to do with creatures internalDrawOutfit function or along those lines since it's not being able to compensate for the idle size being different than the walking.
Using latest TFS and OTC, these outfits are bugged out when idled, the issue seems to only persist with client 10.98.
It is happening because the idle is 32x32 while the walking is 64x64, so you have to edit the spr/dat so that they both are the same dimensions then the bug will be fixed. This bug also seems to crash my client.
The text was updated successfully, but these errors were encountered: