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MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WPF_GameAnimationDemo
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private readonly Graphic _graphic;
public MainWindow()
{
InitializeComponent();
_graphic = new Graphic(ImageSurface);
// 绑定绘制对象
ImageSurface.Source = _graphic.RenderTarget;
CompositionTarget.Rendering += _graphic.OnRending;
}
private void imageSurface_MouseDown(object sender, MouseButtonEventArgs e)
{
// 鼠标按下的位置会发生爆炸
_graphic.OnMouseClick((int)e.GetPosition(ImageSurface).X, (int)e.GetPosition(ImageSurface).Y);
}
}
}