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This is a proposal for the future open.mp client. It just needs to be described, it is obvious to everyone.
We just need a mechanism to create and remove water on the map. The renderware can definitely do this, we have had a similar function in MTA for more than 10 years.
Ideally, I would like to see something like RemoveWaterForPlayer(player, x,y,z,r) and CreateWaterForPlayer but knowing the limitations of renderware, it is quite possible that we will have to remove all the water completely at client startup, if it is set by the server, and add it again by script. In any case, this is a really missing improvement.
The text was updated successfully, but these errors were encountered:
It would be nice, but having it per player is odd. I'm sure it'd cause problems, or at least look strange, if a player is in water created only for them; other players would see them swimming in thin air. Having the option to set it per virtual world makes more sense.
This is a proposal for the future open.mp client. It just needs to be described, it is obvious to everyone.
We just need a mechanism to create and remove water on the map. The renderware can definitely do this, we have had a similar function in MTA for more than 10 years.
Ideally, I would like to see something like RemoveWaterForPlayer(player, x,y,z,r) and CreateWaterForPlayer but knowing the limitations of renderware, it is quite possible that we will have to remove all the water completely at client startup, if it is set by the server, and add it again by script. In any case, this is a really missing improvement.
The text was updated successfully, but these errors were encountered: