The entertainment industry has many first person shooter (FPS) games that demand attention to latency details. FPS games like DOOM, Call of Duty, and Counterstrike are popular, and players in a single game may be scattered across a continent. They have very tight, "twitch" interactions between entities, usually involving player avatars shooting at each other, and this requires low latency and high precision. Games with entities that move in a more stately manner, perhaps a naval ship combat game, may have game play that allows slower reaction times. The military training world is often closer to the later game type. Training often stresses teamwork and procedures, even in virtual worlds, rather than tasks that require fast reaction time.
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