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portal.go
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portal.go
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package portal
import (
"fmt"
"github.com/paroxity/portal/internal"
"github.com/paroxity/portal/server"
"github.com/paroxity/portal/session"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sirupsen/logrus"
)
// Portal represents the proxy and controls its functionality.
type Portal struct {
log internal.Logger
address string
listenConfig minecraft.ListenConfig
listener *minecraft.Listener
sessionStore *session.Store
serverRegistry *server.Registry
loadBalancer session.LoadBalancer
whitelist session.Whitelist
}
// New instantiates portal using the provided options and returns it. If some options are not set, default
// values will be used in replacement.
func New(opts Options) *Portal {
if opts.Logger == nil {
opts.Logger = logrus.New()
}
serverRegistry := server.NewDefaultRegistry()
if opts.LoadBalancer == nil {
opts.LoadBalancer = session.NewSplitLoadBalancer(serverRegistry)
}
if opts.Whitelist == nil {
opts.Whitelist = session.NewSimpleWhitelist(false, []string{})
}
return &Portal{
log: opts.Logger,
address: opts.Address,
listenConfig: opts.ListenConfig,
sessionStore: session.NewDefaultStore(),
serverRegistry: serverRegistry,
loadBalancer: opts.LoadBalancer,
whitelist: opts.Whitelist,
}
}
// Logger returns the global logger used by the proxy.
func (p *Portal) Logger() internal.Logger {
return p.log
}
// SessionStore returns the session store provided to portal. It is used to store all the open sessions.
func (p *Portal) SessionStore() *session.Store {
return p.sessionStore
}
// ServerRegistry returns the server registry provided to portal. It is used to store all the available servers.
func (p *Portal) ServerRegistry() *server.Registry {
return p.serverRegistry
}
// LoadBalancer returns the load balancer that handles the server a player joins when they first connect to the proxy.
func (p *Portal) LoadBalancer() session.LoadBalancer {
return p.loadBalancer
}
// SetLoadBalancer sets the load balancer that handles the server a player joins when they first connect to the proxy.
func (p *Portal) SetLoadBalancer(loadBalancer session.LoadBalancer) {
p.loadBalancer = loadBalancer
}
// Listen starts to listen on the set address and allows connections from minecraft clients. An error is
// returned if the listener failed to listen.
func (p *Portal) Listen() error {
l, err := p.listenConfig.Listen("raknet", p.address)
if err != nil {
return err
}
p.listener = l
return nil
}
// Accept accepts a fully connected (on Minecraft layer) connection which is ready to receive and send packets. If the
// listener is closed or the player failed to spawn in then an error will be returned. When an error is returned the
// session is also returned, but it may be incomplete and contain nil values.
func (p *Portal) Accept() (*session.Session, error) {
p.Logger().Debugf("waiting to accept...")
if p.listener == nil {
return nil, fmt.Errorf("no active listener")
}
conn, err := p.listener.Accept()
p.Logger().Debugf("accepted connection")
if err != nil {
return nil, err
}
c := conn.(*minecraft.Conn)
if ok, m := p.whitelist.Authorize(c); !ok {
_ = p.Disconnect(c, m)
return nil, fmt.Errorf("player is not whitelisted: %s", m)
}
return session.New(c, p.sessionStore, p.loadBalancer, p.log)
}
// Disconnect disconnects a Minecraft Conn passed by first sending a disconnect with the message passed, and
// closing the connection after. If the message passed is empty, the client will be immediately sent to the
// player list instead of a disconnect screen.
func (p *Portal) Disconnect(conn *minecraft.Conn, message string) error {
if p.listener == nil {
return fmt.Errorf("no listener to disconnect connection")
}
return p.listener.Disconnect(conn, message)
}