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Some ideas regarding the live reloading development workflow.
I have had success with https://crates.io/crates/dynamic_reload for live reloading of Rust DLLs (auto rebuilding the DLL with cargo watch -x build) for the purpose of live coding in Rust. (This can also be made ABI-stable with https://crates.io/crates/abi_stable but when compiling host and DLL with the same nightly, I had no issues.)
Some ideas regarding the live reloading development workflow.
cargo watch -x build
) for the purpose of live coding in Rust. (This can also be made ABI-stable with https://crates.io/crates/abi_stable but when compiling host and DLL with the same nightly, I had no issues.)IRust
to make it easily re-useable from other hosts, after I raised this issue: Using IRust for live scripting of a host sigmaSd/IRust#77These evaluators can be combined with file reloading after saving a file, by using https://crates.io/crates/hotwatch, https://crates.io/crates/notify or https://crates.io/crates/warmy
Other relevant links:
https://github.com/Michael-F-Bryan/plugins_in_rust
https://adventures.michaelfbryan.com/posts/plugins-in-rust/
Btw, someone also implemented a UGen in Rust:
http://www.andrewchristophersmith.com/2015/01/01/implementing-a-supercollider-external-in-rust/
https://github.com/andrewcsmith/vox_box_supercollider
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