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bbrunner.h
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/*
Copyright (C) 2013 - Voidious
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BERRYBOTS_RUNNER
#define BERRYBOTS_RUNNER
#define MAX_MATCHES 100000
#define SLEEP_INTERVAL 50000 // 0.05s
#include <pthread.h>
#include "bbutil.h"
#include "zipper.h"
#include "replaybuilder.h"
class RefresherListener {
public:
virtual void refresh() = 0;
virtual ~RefresherListener() {};
};
class MatchConfig {
char *stagesDir_;
char *shipsDir_;
char *cacheDir_;
char *replayTemplateDir_;
char *stageName_;
char **teamNames_;
int numTeams_;
char *winnerFilename_;
bool started_;
bool finished_;
bool processedResult_;
TeamResult **teamResults_;
bool hasScores_;
ReplayBuilder *replayBuilder_;
char *errorMessage_;
public:
MatchConfig(const char *stageName, char **teamNames, int numTeams,
const char *stagesDir, const char *shipsDir, const char *cacheDir,
const char *replayTemplateDir);
~MatchConfig();
const char *getStagesDir();
const char *getShipsDir();
const char *getCacheDir();
const char *getReplayTemplateDir();
const char *getStageName();
char **getTeamNames();
int getNumTeams();
const char *getWinnerFilename();
void setWinnerFilename(const char *name);
TeamResult** getTeamResults();
void setTeamResults(TeamResult **teamResults);
void setHasScores(bool hasScores);
bool hasScores();
void setReplayBuilder(ReplayBuilder *replayBuilder);
ReplayBuilder* getReplayBuilder();
void deleteReplayBuilder();
bool isStarted();
void started();
bool isFinished();
void finished();
bool hasProcessedResult();
void processedResult();
const char *getErrorMessage();
void setErrorMessage(const char *errorMessage);
};
class MatchResult {
char *stageName_;
char **teamNames_;
int numTeams_;
char *winner_;
TeamResult **teamResults_;
bool hasScores_;
ReplayBuilder *replayBuilder_;
char *errorMessage_;
public:
MatchResult(const char *stageName, char **teamNames, int numTeams,
const char *winner, TeamResult **teamResults, bool hasScores,
ReplayBuilder *replayBuilder, const char *errorMessage);
~MatchResult();
const char* getStageName();
char** getTeamNames();
int getNumTeams();
const char* getWinner();
TeamResult** getTeamResults();
bool hasScores();
ReplayBuilder* getReplayBuilder();
bool errored();
const char *getErrorMessage();
};
typedef struct {
MatchConfig* matches[MAX_MATCHES];
int numMatches;
int numThreads;
volatile int matchesRunning;
volatile bool done;
Zipper *zipper;
int randomSeed;
} SchedulerSettings;
typedef struct {
SchedulerSettings *schedulerSettings;
MatchConfig *matchConfig;
int randomSeed;
} MatchSettings;
class BerryBotsRunner {
char *stagesDir_;
char *shipsDir_;
char *cacheDir_;
char *replayTemplateDir_;
pthread_t schedulerThread_;
SchedulerSettings *schedulerSettings_;
RefresherListener *listener_;
public:
BerryBotsRunner(int threadCount, Zipper *zipper,
const char *replayTemplateDir);
~BerryBotsRunner();
void queueMatch(const char *stageName, char **teamNames, int numTeams);
MatchResult* nextResult();
bool allResultsProcessed();
void quit();
void setListener(RefresherListener *listener);
void deleteReplayBuilder(ReplayBuilder *replayBuilder);
static void* scheduler(void *vargs);
static void* runMatch(void *vargs);
};
#endif