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I am seeing some weirdness with UITextInstance picking up colors from the previous background. Like, I make a UITextInstance, put it in my scene, and the background of the UITextInstance is the camera background color. Then, I create a UISprite and put it under the UITextInstance and for some reason the original background color is still visible on the edges of the UITextInstance. Here is a screenshot:
When the UITextInstance text changes, new text sprites will not have the background color. So, if your original string was 2 characters, and you change it to a totally different string of 3 characters, the first 2 characters will still have the funky background color but the new 3rd character will not.
Any ideas?
There is a workaround, if you initially set the text as blank, then yield until WaitForEndOfFrame() and set the text there, it seems to work like you would expect (no background color leakage).
The text was updated successfully, but these errors were encountered:
I am seeing some weirdness with UITextInstance picking up colors from the previous background. Like, I make a UITextInstance, put it in my scene, and the background of the UITextInstance is the camera background color. Then, I create a UISprite and put it under the UITextInstance and for some reason the original background color is still visible on the edges of the UITextInstance. Here is a screenshot:
When the UITextInstance text changes, new text sprites will not have the background color. So, if your original string was 2 characters, and you change it to a totally different string of 3 characters, the first 2 characters will still have the funky background color but the new 3rd character will not.
Any ideas?
There is a workaround, if you initially set the text as blank, then yield until WaitForEndOfFrame() and set the text there, it seems to work like you would expect (no background color leakage).
The text was updated successfully, but these errors were encountered: