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Consistency of Health/Mana Information #40
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As a sidenote, skills have their damage in multiplier format while percentade values for stats are flat values for percentage. It's all your call after all, just letting you know there's a problem of consistency here. :) Cheers! |
@LeoLeal I also opened an Issue, that all those numbers / HP , attack dmg etc. Are pretty old from older versions, it's not up-to-date. |
I'm feeding a database with them... and thru seem actual. Check the @LeoLeal https://github.com/LeoLeal I also opened an Issue, that all — |
I did, it is not correct. Ingame information is different than what the heroes.json gives us. |
The formulas are pulled verbatim. There are a number of formula replacements ( That's why it's a cluster fuck. Garbage formulas mean garbage translations. |
Oh Thats clarified! I'm treating the values on my side of the App anyways. Thanks for the info. |
I just realised something about the stats - HP and stuff. They are correct. |
Told they were correct
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This is more of a necessity to understand the information contained in the JSON file:
HP per level is displayer as a flat number for a Percentage Value.
Mana per Level is flat value per level.
HP and Mana Regen are flat values per second.
HP is a percentage value per level.
That being said I cant really distinguish when Percentage and flat numbers are being used. These info I could figure out, except Mana Regen per level.
Looking at Anubarak, mana regen per level says 0.0976. Is it a flat number per level or a flat number for percentage value or is it 9.76% per level?
Thanks in advance
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