The following example attaches socket.io to a plain Node.JS
HTTP server listening on port 3000.
따라오는 예제는 socket.io를 plain 한 node.JS에 붙인다. node.JS는 HTTP 서버를 포트 '3000'에 리스닝한것이다.
var server = require('http').createServer();
var io = require('socket.io')(server);
io.on('connection', function(socket){
socket.on('event', function(data){});
socket.on('disconnect', function(){});
});
server.listen(3000);var io = require('socket.io')();
io.on('connection', function(socket){});
io.listen(3000);Starting with 3.0, express applications have become request handler
functions that you pass to http or http Server instances. You need
to pass the Server to socket.io, and not the express application
function.
3.0 express로 할땐 handler functions 들을 요청하게된다. 그건 니가 http 또는 http Server 인스턴스를 지난다. 너는 Server에서 socket.io로 넘어가는 것이 필요하다. 그리고 그건 express function이 아니다.
var app = require('express')();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);Like Express.JS, Koa works by exposing an application as a request
handler function, but only by calling the callback method.
koa는 어플리케이션을 요청핸들 펑션으로 노출시키지만 단지 callback메서드를 부르는것으로 작동한다.
var app = require('koa')();
var server = require('http').createServer(app.callback());
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);Exposed by require('socket.io').
노출된다 require('socket.io')로
Creates a new Server. Works with and without new:
새로운 Server 생성한다.
new를 사용해서 작동하고 사용하지 않고도 작동한다.
var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();Optionally, the first or second argument (see below) of the Server
constructor can be an options object.
선택적으로, 처음 또는 두번째 server구성자의 아규먼트는 옵션 오브젝트가 될 수 있다.
The following options are supported:
아래의 옵션들이 지원된다.
serveClientsets the value for Server#serveClient()pathsets the value for Server#path()serverClient는 Server#serveClient()를 위한 값으로 설정한다.path는 Server#path()를 위한 값으로 설정한다.
The same options passed to socket.io are always passed to
the engine.io Server that gets created. See engine.io
options
as reference.
같은 옵션들은 항상 Server가 만들어진 engine.io 를 지난 socket.io를 통과한다.
engine.io를봐라. options
Creates a new Server and attaches it to the given srv. Optionally
opts can be passed.
Binds socket.io to a new http.Server that listens on port.
If v is true the attached server (see Server#attach) will serve
the client files. Defaults to true.
This method has no effect after attach is called.
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);If no arguments are supplied this method returns the current value.
Sets the path v under which engine.io and the static files will be
served. Defaults to /socket.io.
If no arguments are supplied this method returns the current value.
Sets the adapter v. Defaults to an instance of the Adapter that
ships with socket.io which is memory based. See
socket.io-adapter.
If no arguments are supplied this method returns the current value.
Sets the allowed origins v. Defaults to any origins being allowed.
If no arguments are supplied this method returns the current value.
Sets the allowed origins as dynamic function. Function takes two arguments origin:String and callback(error, success), where success is a boolean value indicating whether origin is allowed or not.
Potential drawbacks:
- in some situations, when it is not possible to determine
originit may have value of* - As this function will be executed for every request, it is advised to make this function work as fast as possible
- If
socket.iois used together withExpress, the CORS headers will be affected only forsocket.iorequests. For Express can use cors
The default (/) namespace.
Attaches the Server to an engine.io instance on srv with the
supplied opts (optionally).
Attaches the Server to an engine.io instance that is bound to port
with the given opts (optionally).
Synonym of Server#attach.
Advanced use only. Binds the server to a specific engine.io Server
(or compatible API) instance.
Advanced use only. Creates a new socket.io client from the incoming
engine.io (or compatible API) socket.
Initializes and retrieves the given Namespace by its pathname
identifier nsp.
If the namespace was already initialized it returns it right away.
Emits an event to all connected clients. The following two are equivalent:
var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');For other available methods, see Namespace below.
Closes socket server
var Server = require('socket.io');
var PORT = 3030;
var server = require('http').Server();
var io = Server(PORT);
io.close(); // Close current server
server.listen(PORT); // PORT is free to use
io = Server(server);See Namespace#use below.
Represents a pool of sockets connected under a given scope identified
by a pathname (eg: /chat).
By default the client always connects to /.
-
connection/connect. Fired upon a connection.Parameters:
Socketthe incoming socket.
The namespace identifier property.
Hash of Socket objects that are connected to this namespace indexed
by id.
Gets a list of client IDs connected to this namespace (across all nodes if applicable).
An example to get all clients in a namespace:
var io = require('socket.io')();
io.of('/chat').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]
});An example to get all clients in namespace's room:
var io = require('socket.io')();
io.of('/chat').in('general').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [Anw2LatarvGVVXEIAAAD]
});As with broadcasting, the default is all clients from the default namespace ('/'):
var io = require('socket.io')();
io.clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]
});Registers a middleware, which is a function that gets executed for
every incoming Socket and receives as parameter the socket and a
function to optionally defer execution to the next registered
middleware.
var io = require('socket.io')();
io.use(function(socket, next){
if (socket.request.headers.cookie) return next();
next(new Error('Authentication error'));
});Errors passed to middleware callbacks are sent as special error
packets to clients.
A Socket is the fundamental class for interacting with browser
clients. A Socket belongs to a certain Namespace (by default /)
and uses an underlying Client to communicate.
A list of strings identifying the rooms this socket is in.
A reference to the underlying Client object.
A reference to the underlying Client transport connection (engine.io
Socket object).
A getter proxy that returns the reference to the request that
originated the underlying engine.io Client. Useful for accessing
request headers such as Cookie or User-Agent.
A unique identifier for the socket session, that comes from the
underlying Client.
Emits an event to the socket identified by the string name. Any
other parameters can be included.
All datastructures are supported, including Buffer. JavaScript
functions can't be serialized/deserialized.
var io = require('socket.io')();
io.on('connection', function(socket){
socket.emit('an event', { some: 'data' });
});Adds the socket to the room, and fires optionally a callback fn
with err signature (if any).
The socket is automatically a member of a room identified with its
session id (see Socket#id).
The mechanics of joining rooms are handled by the Adapter
that has been configured (see Server#adapter above), defaulting to
socket.io-adapter.
Removes the socket from room, and fires optionally a callback fn
with err signature (if any).
Rooms are left automatically upon disconnection.
The mechanics of leaving rooms are handled by the Adapter
that has been configured (see Server#adapter above), defaulting to
socket.io-adapter.
Sets a modifier for a subsequent event emission that the event will
only be broadcasted to sockets that have joined the given room.
To emit to multiple rooms, you can call to several times.
var io = require('socket.io')();
io.on('connection', function(socket){
socket.to('others').emit('an event', { some: 'data' });
});Sets a modifier for a subsequent event emission that the event data will
only be compressed if the value is true. Defaults to true when you don't call the method.
var io = require('socket.io')();
io.on('connection', function(socket){
socket.compress(false).emit('an event', { some: 'data' });
});The Client class represents an incoming transport (engine.io)
connection. A Client can be associated with many multiplexed Socket
that belong to different Namespaces.
A reference to the underlying engine.io Socket connection.
A getter proxy that returns the reference to the request that
originated the engine.io connection. Useful for accessing
request headers such as Cookie or User-Agent.
Socket.IO is powered by debug.
In order to see all the debug output, run your app with the environment variable
DEBUG including the desired scope.
To see the output from all of Socket.IO's debugging scopes you can use:
DEBUG=socket.io* node myapp
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