diff --git a/base.css b/base.css index d51128e..fd8d393 100644 --- a/base.css +++ b/base.css @@ -106,7 +106,7 @@ section { display: block; } body { - /* Add background-color declaration here */ + background-color: black; } ol, ul { diff --git a/engine.js b/engine.js index 8c59877..113e89b 100644 --- a/engine.js +++ b/engine.js @@ -190,7 +190,7 @@ var TitleScreen = function TitleScreen(title, subtitle, callback) { }; this.draw = function (ctx) { - ctx.fillStyle = "#FFFFFF"; + ctx.fillStyle = "#00FF00"; ctx.font = "bold 40px bangers"; var measure = ctx.measureText(title); @@ -480,7 +480,7 @@ var GamePoints = function () { this.draw = function (ctx) { ctx.save(); ctx.font = "bold 18px arial"; - ctx.fillStyle = "#FFFFFF"; + ctx.fillStyle = "#00FF00"; var txt = "" + Game.points; var i = pointsLength - txt.length, diff --git a/game.js b/game.js index 4c059ee..6c2becd 100644 --- a/game.js +++ b/game.js @@ -125,7 +125,7 @@ var Starfield = function (speed, opacity, numStars, clear) { // If the clear option is set, // make the background black instead of transparent if (clear) { - starCtx.fillStyle = "#000"; + starCtx.fillStyle = "#0F0"; starCtx.fillRect(0, 0, stars.width, stars.height); }