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quick-letter updated
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2 files changed

+34
-7
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2 files changed

+34
-7
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quick-letter/index.b7a05eb9.js

Lines changed: 33 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -238732,11 +238732,17 @@ class GameMaster {
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this._nameNewCategory();
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// Create input
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new (0, _inputHandlerDefault.default)(this.mainScene);
238735+
// Add button to reset category.
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const resetButton = new (0, _buttonDefault.default)(this.mainScene, this.mainScene.sys.canvas.width - 70, 70, 60, 60, "\uD83D\uDD04", ()=>this._resetCategory(), {
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fontColor: (0, _colorKeysDefault.default).BLACK,
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fontSize: "24px"
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});
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this.mainScene.add.existing(resetButton);
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};
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if (showIntro) {
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// Set game master face to happy
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this.gameMasterFace.say((0, _configDefault.default).INTRO_TEXT, "\uD83D\uDE42");
238739-
this.mainScene.input.once("pointerdown", ()=>{
238745+
this.mainScene.input.once("pointerup", ()=>{
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if (!theme) this.chooseTheme();
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else finalStartGame();
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});
@@ -239007,7 +239013,17 @@ class GameMaster {
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return letterPool[randomIndex];
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}
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_updateCategoryDisplay() {
239010-
this.gameMasterFace.say(`Kategorie: ${this.currentCategory}`);
239016+
this.gameMasterFace.say(`${this.currentCategory}`);
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}
239018+
_resetCategory() {
239019+
// Add penalty letter to hand
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const hand = this.mainScene.getHand();
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if (hand.getLetters().length < (0, _configDefault.default).MAXIMUM_LETTER_COUNT) {
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const penaltyLetter = this._getRandomLetter();
239023+
hand.addLetter(penaltyLetter);
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}
239025+
// Set new category
239026+
this._nameNewCategory();
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}
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}
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exports.default = GameMaster;
@@ -239131,6 +239147,7 @@ Config.INTRO_TEXT = `Hi, Lust eine Runde "Quick Letter" zu spielen?
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- Wenn mir die Antwort gefällt, nehme ich dir Buchstaben ab.
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- Wenn mir die Antwort nicht gefällt, bekommst du einen Strafbuchstaben.
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- Du hast gewonnen, wenn du alle Buchstaben los bist.
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- Mit Klick auf "🔄" kannst du eine Kategorie überspringen. Das kostet einen Strafbuchstaben.
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Klicke um zu beginnen!
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`;
@@ -239867,8 +239884,8 @@ class Button extends Phaser.GameObjects.Container {
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fontColor: (0, _colorKeysDefault.default).WHITE,
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fontSize: "32px",
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strokeColor: (0, _colorKeysDefault.default).WHITE_0X,
239870-
hoverColor: (0, _colorKeysDefault.default).GREY_VERY_DARK_0X,
239871-
backgroundColor: (0, _colorKeysDefault.default).GREY_LIGHT_0X,
239887+
hoverColor: (0, _colorKeysDefault.default).GREY_0X,
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backgroundColor: (0, _colorKeysDefault.default).GREY_VERY_LIGHT_0X,
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backgroundColorDeactivated: (0, _colorKeysDefault.default).DARKGREY_0X,
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shadowAlpha: 0.3,
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shadowColor: (0, _colorKeysDefault.default).GREY_0X,
@@ -240331,10 +240348,9 @@ class Hand {
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this.mainScene = mainScene;
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}
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addLetter(letter) {
240334-
const lastLetterObject = this.letterObjects[this.letterObjects.length - 1];
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const letterCard = new (0, _letterCardDefault.default)(this.mainScene, 0, 0, letter);
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this.mainScene.add.existing(letterCard);
240337-
const letterPosition = lastLetterObject ? lastLetterObject.position + 1 : 1;
240353+
const letterPosition = this._getNextEmptyPosition();
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this.letterObjects.push({
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letter: letter,
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position: letterPosition,
@@ -240357,6 +240373,17 @@ class Hand {
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ease: "Power2"
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});
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}
240376+
_getNextEmptyPosition() {
240377+
for(let i = 1; i <= (0, _configDefault.default).MAXIMUM_LETTER_COUNT; i++){
240378+
let letterFoundForThisPosition = false;
240379+
for (let letterObject of this.letterObjects)if (letterObject.position === i) {
240380+
letterFoundForThisPosition = true;
240381+
break;
240382+
}
240383+
if (!letterFoundForThisPosition) return i;
240384+
}
240385+
throw new Error("No empty position found between 1 and " + (0, _configDefault.default).MAXIMUM_LETTER_COUNT + ". This is an expection. It should not happen.");
240386+
}
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removeLetter(letter) {
240361240388
// Remove letter from letterObjects. Only remove the first occurrence of the letter.
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const letterObjectToRemove = this.letterObjects.find((letterObject)=>letterObject.letter === letter);

quick-letter/index.b7a05eb9.js.map

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