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innem0/OpenFBX (press backspace or delete to remove)

Hello, I have the same scene in 3ds max and blender composed of a cube, a plane, a camera and a light. The camera is pointing to the cube, the cube is on the plane. When i import the fbx exported with ...
  • flarive
  • 1
  • Opened 
    on Jan 11
  • #112

Hey ! Just submited a merge request to be able to easily retreive FBX headers data such as creator, app vendor, app name, app version, creation date, last update date... Tell me if it seems to be ok ...
  • flarive
  • Opened 
    on Jan 5
  • #111

Hello, In 3ds max when i export a material having a bump amount 100 (BumpFactor 1.0 in the fbx file), openfbx works well to retreive the value. max_bump_88_ok bump_factor_88_ok Now if i set the bump ...
  • flarive
  • 1
  • Opened 
    on Jan 2
  • #109

Hello, It seems that embedded textures is not working. In 3ds max i export my material textures as embedded data in the fbx. The fbx file is much bigger than the one without embedded data, so textures ...
  • flarive
  • 3
  • Opened 
    on Jan 1
  • #107

Hello, Me again :) My 3ds max scene have 2 meshes and 2 materials. One of them (giantbug) is a phong based material, the other one (plane) is an anisotropic based material. max1 max2 In the demo, i ...
  • flarive
  • 1
  • Opened 
    on Dec 29, 2024
  • #106

Hello, I have set up an orthographic camera in 3ds max. max With your demo app, i can see the camera is orthographic (it s ok) debug In my project using openfbx, the camera has an enum value of 0 ...
  • flarive
  • 6
  • Opened 
    on Dec 28, 2024
  • #105

Hello, I have a strange behavior regarding uv mapping of fbx meshes. Here is the fbx model i m using : https://www.cadnav.com/3d-models/model-36353.html When i have only one mesh in my fbx, uvs are ok. ...
  • flarive
  • 5
  • Opened 
    on Dec 25, 2024
  • #104

Hey ! I would have another question please :) I m trying to extract global translation, global rotation and global scale from an object (a directional light in my case, i need to know the position and ...
  • flarive
  • 1
  • Opened 
    on Dec 24, 2024
  • #103

How could i know if fbx export is coming from 3ds max or blender ? Thanks a lot
  • flarive
  • 4
  • Opened 
    on Dec 23, 2024
  • #102

Hey ! Not an issue, a question Where could i find a x64 windows static lib of openfbx ? (openfbx.lib) Or how could i compile repo source to produce openfbx.lib static lib ? Thanks a lot ! I wanted ...
  • flarive
  • 4
  • Opened 
    on Dec 15, 2024
  • #101
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