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Pass js vaiables to blueprint #332

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@Precognist

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@Precognist

How do you store the variables/actors created in js to blueprint? Let's say I'd like to pass the actors created in the helloWorld.js to the blueprint running the js component.

actor = new TextRenderActor(GWorld,{X:100,Z:100},{Yaw:180})

How would I do that?

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