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Freeze for a second on spawning actor with JS component #314

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jmgomez opened this issue Dec 21, 2021 · 0 comments
Open

Freeze for a second on spawning actor with JS component #314

jmgomez opened this issue Dec 21, 2021 · 0 comments

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@jmgomez
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jmgomez commented Dec 21, 2021

As the title said, it takes more than a second to UnrealJs to init in a new UWorld.

  1. Is it expected?
  2. Is there any way to reduce the initial load time?
  3. Can the heavy lifting be executed in another thread?
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