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operators.c
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#include "gl-utils.h"
#include <cairo.h>
#include <cairo-gl.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <unistd.h>
#include <GL/gl.h>
const int gSize = 500;
void renderCheckerboard(cairo_t* cr)
{
int x = 0, y = 0;
for (y = 0; y < gSize + 20; y += 20) {
for (x = 0; x < gSize + 20; x += 20) {
if ((x / 20 % 2) == (y / 20 % 2))
cairo_set_source_rgb(cr, 0.75, 0.75, 0.75);
else
cairo_set_source_rgb(cr, 0.5, 0.5, 0.5);
cairo_rectangle(cr, x, y, 20, 20);
cairo_fill(cr);
}
}
}
void renderOperators(cairo_surface_t* surface)
{
cairo_t* cr = cairo_create(surface);
cairo_operator_t operators[] = {
CAIRO_OPERATOR_CLEAR,
CAIRO_OPERATOR_SOURCE,
CAIRO_OPERATOR_OVER,
CAIRO_OPERATOR_IN,
CAIRO_OPERATOR_OUT,
CAIRO_OPERATOR_ATOP,
CAIRO_OPERATOR_DEST,
CAIRO_OPERATOR_DEST_OVER,
CAIRO_OPERATOR_DEST_IN,
CAIRO_OPERATOR_DEST_OUT,
CAIRO_OPERATOR_DEST_ATOP,
CAIRO_OPERATOR_XOR,
CAIRO_OPERATOR_ADD,
//CAIRO_OPERATOR_SATURATE,
//CAIRO_OPERATOR_MULTIPLY,
//CAIRO_OPERATOR_SCREEN,
//CAIRO_OPERATOR_OVERLAY,
//CAIRO_OPERATOR_DARKEN,
//CAIRO_OPERATOR_LIGHTEN,
//CAIRO_OPERATOR_COLOR_DODGE,
//CAIRO_OPERATOR_COLOR_BURN,
//CAIRO_OPERATOR_HARD_LIGHT,
//CAIRO_OPERATOR_SOFT_LIGHT,
//CAIRO_OPERATOR_DIFFERENCE,
//CAIRO_OPERATOR_EXCLUSION,
//CAIRO_OPERATOR_HSL_HUE,
//CAIRO_OPERATOR_HSL_SATURATION,
//CAIRO_OPERATOR_HSL_COLOR,
//CAIRO_OPERATOR_HSL_LUMINOSITY
};
const char* operatorNames[] = {
"CLEAR",
"SOURCE",
"OVER",
"IN",
"OUT",
"ATOP",
"DEST",
"DEST_OVER",
"DEST_IN",
"DEST_OUT",
"DEST_ATOP",
"XOR",
"ADD",
"SATURATE",
"MULTIPLY",
"SCREEN",
"OVERLAY",
"DARKEN",
"LIGHTEN",
"COLOR_DODGE",
"COLOR_BURN",
"HARD_LIGHT",
"SOFT_LIGHT",
"DIFFERENCE",
"EXCLUSION",
"HSL_HUE",
"HSL_SATURATION",
"HSL_COLOR",
"HSL_LUMINOSITY",
};
int numberOfOperators = sizeof(operators) / sizeof(operators[0]);
int gridSquares = (int) ceil(sqrtf(numberOfOperators));
int gridSize = gSize / gridSquares;
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_paint(cr);
cairo_select_font_face(cr, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD);
int i = 0;
for (i = 0; i < numberOfOperators; i++) {
int startX = i % gridSquares * gridSize;
int startY = i / gridSquares * gridSize;
cairo_save(cr);
cairo_translate(cr, startX, startY);
cairo_rectangle(cr, 0, 0, gridSize, gridSize);
cairo_clip(cr);
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_source_rgba(cr, 1, 0, 0, 1);
cairo_rectangle(cr, 5, 5, (gridSize/2) - 5, (gridSize/2) - 5);
cairo_fill(cr);
cairo_set_operator(cr, operators[i]);
cairo_rectangle(cr, 5 + (gridSize / 5), 5 + (gridSize / 5),
(gridSize / 2) - 5, (gridSize / 2) - 5);
cairo_set_source_rgba(cr, 0, 0, 1, 0.5);
cairo_fill(cr);
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_move_to(cr, 0, 20);
cairo_set_source_rgba(cr, 0, 0, 0, 1);
cairo_show_text(cr, operatorNames[i]);
cairo_restore(cr);
}
cairo_set_font_size(cr, 20);
cairo_destroy(cr);
}
int main(int argc, char *argv[])
{
/* Use the MSAA compositor if it's available. */
setenv("CAIRO_GL_COMPOSITOR", "msaa", 1);
Window window;
cairo_device_t* device;
cairo_surface_t* windowSurface;
createAndShowWindow(gSize, gSize, &window, &device, &windowSurface);
cairo_surface_t* textureSurface = cairo_gl_surface_create(device, CAIRO_CONTENT_COLOR_ALPHA, gSize, gSize);
while (1) {
renderOperators(textureSurface);
cairo_t* windowCr = cairo_create(windowSurface);
renderCheckerboard(windowCr);
cairo_set_source_surface(windowCr, textureSurface, 0, 0);
cairo_paint(windowCr);
cairo_destroy(windowCr);
cairo_gl_surface_swapbuffers(windowSurface);
sleep(1);
}
cairo_surface_destroy(textureSurface);
exit(EXIT_SUCCESS);
}