-
Notifications
You must be signed in to change notification settings - Fork 3
/
DuoGamerSDK.h
80 lines (68 loc) · 2.49 KB
/
DuoGamerSDK.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
//
// DuoGamerSDK
//
/*
* Copyright (C) 2013 by Matthias Ringwald
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holders nor the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY MATTHIAS RINGWALD AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MATTHIAS
* RINGWALD OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*/
#pragma once
#import <ExternalAccessory/ExternalAccessory.h>
typedef struct DuoGamerState {
int8_t analogLeftX;
int8_t analogLeftY;
BOOL analogLeftClick;
int8_t analogRightX;
int8_t analogRightY;
BOOL analogRightClick;
BOOL dpadLeft;
BOOL dpadRight;
BOOL dpadUp;
BOOL dpadDown;
BOOL buttonA;
BOOL buttonB;
BOOL buttonX;
BOOL buttonY;
BOOL shoulderLeft;
BOOL shoulderRight;
} DuoGamerState;
@protocol DuoGamerDelegate
-(void) connected;
-(void) handleState:(DuoGamerState*)state;
-(void) disconnected;
@end
@interface DuoGamer : NSObject <EAAccessoryDelegate, NSStreamDelegate>{
EAAccessory * accessory;
EASession * session;
NSMutableData * readData;
NSObject<DuoGamerDelegate> *delegate;
}
@property (nonatomic, retain) EAAccessory * accessory;
@property (nonatomic, retain) EASession * session;
@property (nonatomic, assign) NSObject<DuoGamerDelegate> *delegate;
@end