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Super Mario All Stars + Super Mario World, Graphical Glitch Firmware 1.11.0 #260
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I just tested this using my Super Nt and was able to reproduce it on the first try (Super Mario All Stars + Super Mario World US ROM, 60 Hz mode/NTSC setting). I then tried it with a real Super Mario World US cartridge and couldn't get it to glitch. Lastly, I tried it with a real Super Mario All Stars + Super Mario World US cart, and lo and behold, it glitched on the very first try again. So, this is obviously not an sd2snes issue, but maybe a Super Nt bug (or one affecting FPGA SNES implementation methods in general -- bear in mind that I haven't tested it on an actual SNES console just yet). Or, it is possibly a game software bug that only exists in Super Mario All Stars + Super Mario World but not just plain Super Mario World. One more down. ;-) |
Thanks for the response, and yes, I think this is a technical problem that occurs with that version of Super Mario World, on the Super Mario All Star cartridge. I will try to get my original copy that was left at my parents' house. And I'll try it with real hardware and software. |
This glitch:
MiSTer-devel/SNES_MiSTer#253
Happens when you fight Ludwin von Koopa when he jumps and rotates in the air.
Reset patch for clock phase is ON.
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