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Native HDR support #874
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Just buy a Pixel 8 Pro and use androidvk branch. ref: https://vulkan.gpuinfo.org/displayreport.php?id=29754#surfaceformats
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This is a good question because I barely have any idea about this. In Android 8 support was added for "wide gamut", in practice that means DCI-P3 and it works on OpenGL/Vulkan too. But this is probably not what most people mean when they say "HDR". According to Google's documentation for HDR playback, HDR video only works through a SurfaceView. This would suggest that it already works today if you use What @Andarwinux mentioned is Vulkan support for HDR colorspaces. This sounds like it could be useful for mpv though I don't know if it's already supported or other platform specific support code is needed (HDR metadata???). |
libplacebo already natively supports vulkan HDR when available (that's how we do HDR on windows, as well) |
What I am requesting is playing HDR video properly on a HDR screen not HDR tone mapped as SDR.
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