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The position of reconstructed mesh in quali_eval #10
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Hi @lw-ethan, the scene is indeed always placed at the origin. It is transformed to the colmap space using a predefined rotation, translation and scale matrix |
@monniert, thanks for your reply, I found that it was my mistake: |
Hi, thanks for your nice work and concise repo!
I'm working on the project that needs to leverage on the reconstructed mesh generated from dbw, and I found the position and scale of mesh have certain gap compared to points computed from colmap.
I'm wondering if the mesh is not placed on the real position of world coordinates, and instead always placed at the origin?
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