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It works in Editor but not in Android #222
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I would like to know more about this issue.
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Thank you. If you are in a hurry, consider using the 'Anti Aliasing' mode. Could you please attach a minimal project (included Assets, Packages and ProjectSettings directories) that reproduces the issue? |
"Standard" means "UI/Default", right? |
Since I work in a huge project, it is not possible to share or repro the same issue. But I can provide project settings you ask. |
Start with an empty project and create a scene that reproduces the issue. No images or scripts are required. |
It is probably due to the sorting order of the objects. |
First of all, thank you for your interest and such an amazing tool. Unfortunately, I don't have a chance to create a new project to reproduce the issue, I hope you understand this. However, I did some experiments and I would like to share my notes.
I think some precautions or guidance can be made for this:
Please also note that, I don't have much experience with shaders. I use this package as a part of a versatile tutorial system. Therefore, the GameObjects and components used are constantly changing in runtime. I hope these notes can be helpful for further improvements. |
Hi,
Describe the bug
I use this asset for tutorial highlights for a long time. Briefly, I use an image that fades the entire screen. I use a soft mask in the areas I want to highlight.
I upgraded the asset from 1.0.2 to the current version 3.1.2. The soft mask still works fine in the editor. But soft mask didn't work in android build any more.
I updated all required shaders on Player Settings (Plz look at screen shot).
Environment (please complete the following information):
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