- Fix infinite hauling and food over-production by monasteries (#266)
- The game can be played on pre-defined, embedded maps/scenarios (#168)
- The game can be played on user-created maps/scenarios (#171)
- Adds seven scenarios (#168, #207, #221, #226, #250)
- Adds achievements that are required to unlock maps/scenarios (#187, #194, #195, #196, #203)
- Adds a map editor mode for easier scenario creation (#223)
- Adds hills terrain, which allows no farming (#218)
- Adds shepherds and pastures for food production on hills (#218)
- Limits the total number of placable terrain tiles / natural features (#231)
- Adds churches and monasteries that unlock more tiles (#231)
- Haulers stay in buildings for a second before continuing (#163)
- Watermill consumes 1 wood, like windmill, instead of 1 stone (#33)
- Adds a menu to save/quit to main menu from in the game (#179)
- Shows the build radius around the cursor when building a castle or tower (#183)
- Show information on why something can't be built in button tooltips (#185)
- Highlight resources with negative net production in the info bar (#186)
- Adds a "Save map" button to the in-game menu (#190)
- Adds scroll containers for main menu lists (#191)
- Fixes the in-game UI layout for small screens (#193)
- Adds a status bar for information like why a building has a warning sign (#213, #214)
- Use square brackets instead of PageUp/PageDown to control game speed (#215)
- Saved games are sorted by date (#245)
- Adds a "Continue ..." button to the main menu (#245)
- Adds random variants for grass tiles (#158)
- Tweak info labels to accommodate 3-digit values without size changes (#164)
- Complete rework and themed styling of the main menu (#176, #177, #243)
- Text highlight color is a tileset property (#186)
- Adds the possibility for multiple terrains below a terrain (used for shepherds) (#220)
- Adds doc-strings for all resources (#159)
- Adds documentation on scenario editing and creation under
docs/SCENARIOS.md
(#224, #251)
- Adds precompiled binaries for MacOS/Darwin to release builds (#165 by Ecostack)
- Adds a command line tool under
cmd/stats
to print terrain frequencies of maps, useful for deriving random terrain probabilities (#223)
First release of Tiny World.