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Fix build rules: only buy-able over natural
Publish #35: Pull request #53 synchronize by mlange-42
February 29, 2024 01:34 33s fix-build-rules
February 29, 2024 01:34 33s
Fix build rules: only buy-able over natural
Publish #34: Pull request #53 opened by mlange-42
February 29, 2024 01:29 27s fix-build-rules
February 29, 2024 01:29 27s
Allow to build over natural land use (#52)
Publish #33: Commit 8f12c17 pushed by mlange-42
February 29, 2024 01:21 33s main
February 29, 2024 01:21 33s
Allow to build over natural land use
Publish #32: Pull request #52 opened by mlange-42
February 29, 2024 01:16 29s build-over-natural
February 29, 2024 01:16 29s
Started Pen & Paper style tileset (#51)
Publish #31: Commit 425dfd8 pushed by mlange-42
February 29, 2024 01:14 35s main
February 29, 2024 01:14 35s
Started Pen & Paper style tileset
Publish #30: Pull request #51 opened by mlange-42
February 29, 2024 01:12 32s paper-tileset
February 29, 2024 01:12 32s
Enable multiple tilesets (#50)
Publish #29: Commit 9e8ef87 pushed by mlange-42
February 28, 2024 20:12 31s main
February 28, 2024 20:12 31s
Enable multiple tilesets
Publish #28: Pull request #50 synchronize by mlange-42
February 28, 2024 20:10 33s tilesets
February 28, 2024 20:10 33s
Enable multiple tilesets
Publish #27: Pull request #50 synchronize by mlange-42
February 28, 2024 20:06 35s tilesets
February 28, 2024 20:06 35s
Enable multiple tilesets
Publish #26: Pull request #50 synchronize by mlange-42
February 28, 2024 19:19 30s tilesets
February 28, 2024 19:19 30s
Enable multiple tilesets
Publish #25: Pull request #50 synchronize by mlange-42
February 28, 2024 19:15 33s tilesets
February 28, 2024 19:15 33s
Enable multiple tilesets
Publish #24: Pull request #50 opened by mlange-42
February 28, 2024 17:48 33s tilesets
February 28, 2024 17:48 33s
Implement sprite animations (#49)
Publish #23: Commit 1698c14 pushed by mlange-42
February 28, 2024 17:20 36s main
February 28, 2024 17:20 36s
Implement sprite animations
Publish #22: Pull request #49 opened by mlange-42
February 28, 2024 17:18 48s sprite-animations
February 28, 2024 17:18 48s
Use gid layout with 2 columns for buttons (#44)
Publish #21: Commit a30e38e pushed by mlange-42
February 28, 2024 14:13 37s main
February 28, 2024 14:13 37s
Use gid layout with 2 columns for buttons
Publish #20: Pull request #44 opened by mlange-42
February 28, 2024 13:51 35s button-layout
February 28, 2024 13:51 35s
Limit production per building, improve indicator (#43)
Publish #19: Commit ed0a4fb pushed by mlange-42
February 28, 2024 13:42 33s main
February 28, 2024 13:42 33s
Limit production per building, improve indicator
Publish #18: Pull request #43 opened by mlange-42
February 28, 2024 13:30 34s limit-production
February 28, 2024 13:30 34s
Increase world size to 256x256 tiles (#42)
Publish #17: Commit ab5adb1 pushed by mlange-42
February 28, 2024 12:39 37s main
February 28, 2024 12:39 37s
Increase world size to 256 tiles
Publish #16: Pull request #42 opened by mlange-42
February 28, 2024 12:37 33s larger-world
February 28, 2024 12:37 33s
Represent terrain by entities, don't save grids (#41)
Publish #15: Commit fce2cf7 pushed by mlange-42
February 28, 2024 12:20 36s main
February 28, 2024 12:20 36s
Represent terrain by entities, don't save grids
Publish #14: Pull request #41 synchronize by mlange-42
February 28, 2024 12:18 40s terrain-entities
February 28, 2024 12:18 40s
Represent terrain by entities, don't save grids
Publish #13: Pull request #41 opened by mlange-42
February 28, 2024 12:12 43s terrain-entities
February 28, 2024 12:12 43s
Random sprite variations, test with trees (#40)
Publish #12: Commit 71009c4 pushed by mlange-42
February 28, 2024 01:01 32s main
February 28, 2024 01:01 32s
Random sprite variations, test with trees
Publish #11: Pull request #40 opened by mlange-42
February 28, 2024 00:18 49s random-variants
February 28, 2024 00:18 49s
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