Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fragments are turning invisible #13

Open
ghost opened this issue Aug 9, 2019 · 4 comments
Open

Fragments are turning invisible #13

ghost opened this issue Aug 9, 2019 · 4 comments

Comments

@ghost
Copy link

ghost commented Aug 9, 2019

Hello, I'm having a problem with the asset, all fragments are turning transparent after a short period of time. I don't know what could be possibly wrong, any help would be appreciated. Thanks.

@ghost
Copy link
Author

ghost commented Aug 9, 2019

Nvm, I found what the issue was. Going to Project settings -> Editor -> Sprite Packer mode -> Enable for Builds, fixed the problem. Apparently having it set to Always Enabled was causing the issue. The reason? I have no idea why... If anyone has idea please let me know. Thanks.

@PeteBorks
Copy link

Any updates on this? I'm on Unity 2019.2.8f1 and this issue is still happening. Doing what @Mono260892 suggested didn't solve my problem

@clonzeh
Copy link

clonzeh commented Mar 5, 2020

I think this invisible problem is solved by clearing meshes before using, I can't remember exactly, sorry.

Maybe this will help?
uMesh.RecalculateBounds();

@pavlo-kravchenko
Copy link

Any news about fix it problem?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants