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I saw your fantastic little package and found it pretty cool.
But sadly it doesn't quite work for my project as I am working on a 2.5D game where 2D sprites are present in a 3D world.
Currently, the only problem is that the collider for each fragment doesn't perfectly follow the shape (unlike yours). The mesh collider is putting on a fight, I'll see if I can fix that anytime soon.
Let me know!
The text was updated successfully, but these errors were encountered:
Hey @mjholtzem,
I saw your fantastic little package and found it pretty cool.
But sadly it doesn't quite work for my project as I am working on a 2.5D game where 2D sprites are present in a 3D world.
So, I thought of using your work as a base to make Unity-2.5D-Destruction: https://github.com/Nesh108/Unity-2.5D-Destruction
Currently, the only problem is that the collider for each fragment doesn't perfectly follow the shape (unlike yours). The mesh collider is putting on a fight, I'll see if I can fix that anytime soon.
Let me know!
The text was updated successfully, but these errors were encountered: