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空指针 #14
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搜索AssetLoadTable这个文件,在Assets Settings 设置里肯定有空的分包配置, 正常来讲如果是只通过界面操作是不会出现这种情况的,你应该是手动修改了AssetLoadTable |
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//记录所有加载路径
HashSet allAssetLoadPath = new HashSet();
//构建所有分包
foreach (AssetsSetting assetsSetting in assetsSettings)
{
if (assetsSetting != null)
{
if (assetsSetting is AssetsLoadSetting)
{
//获取单个Bundle的配置文件
Build(assetLoadTable, assetsSetting as AssetsLoadSetting, allAssetLoadPath, alwaysIncludedShaders);
}
else
{
//处理原生资源
AnalysisOriginFile(assetLoadTable, assetsSetting as AssetsOriginSetting);
下载demo之后只保留两个分包配置但是assetsSettings有四个元素,断点发现有2个空指针
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