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Logging into C# Dev Kit causes 401 with individual license #1512
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Try these methods here; they can help alleviate your urgent needs. 1384 |
Thank you for the suggestion. Yes, I worked with only the C# extension, which does not need login. I disabled C# Dev Kit until this problem is fixed. |
I'm also having this problem but on Ubuntu only. In my windows 11 setup it works fine but in the Ubuntu this error occurs. |
@AndreyTretyak would you please take a look? Related is #1384 |
I just tested this with the latest VSCode 1.95.0, C# 2.50.27, and C# Dev Kit 1.11.14. The error shows up in the C# Dev Kit logs, but the behavior is a bit different. The LSP functionality appears to be working, but it's not clear whether the C# extension is falling back to Omnisharp or sticking with C# Dev Kit (somehow). It seems like it's working with the C# Dev Kit LSP. C# logs:
C# Dev Kit logs:
If it helps, I noticed the Microsoft Authentication logs show the following:
Even though things are currently "working", I'd rather keep this open until we know it's fixed. |
We have an ongoing problem with So having this error in logs should not be blocking in any way. Are you seeing incorrect licensing displayed by C# Dev Kit? |
When I click on the C# button in the bottom right, it says, "This software is licensed to --snip-- under an individual license." That is the correct license.
No, not currently. I don't know why it was failing initially and now functions. I don't know whether there was a bug that got fixed or if it was just "fricked". You may close it if you think that the bug does not exist. @AyrtonAlbuquerque Are you still getting this issue? |
I'm not. everything seems fine now, although i have not changed anything. |
Type: Bug
The following did not help:
Extension version: 1.10.18
VS Code version: Code 1.94.0 (d78a74bcdfad14d5d3b1b782f87255d802b57511, 2024-10-02T13:08:12.626Z)
OS version: Windows_NT x64 10.0.22631
Modes:
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
webnn: disabled_off
A/B Experiments
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