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Running Unity 2020.3.2f1 and Oculus Integration V35.
In Object Manipulator, when Manipulation Type is set to Everything (One Handed and Two Handed), interactable objects disappear and interactions no longer work. I caught the following Warning in a debug window:
"BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider."
This happened when I was trying to move the HandMenu_Large_AutoWorldLock_On_HandDrop menu which is in the HandMenuExamples scene.
If I set Manipulation Type to One Handed, it works fine.
Best,
Alan
The text was updated successfully, but these errors were encountered:
Running Unity 2020.3.2f1 and Oculus Integration V35.
In Object Manipulator, when Manipulation Type is set to Everything (One Handed and Two Handed), interactable objects disappear and interactions no longer work. I caught the following Warning in a debug window:
"BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider."
This happened when I was trying to move the HandMenu_Large_AutoWorldLock_On_HandDrop menu which is in the HandMenuExamples scene.
If I set Manipulation Type to One Handed, it works fine.
Best,
Alan
The text was updated successfully, but these errors were encountered: