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[Scenario]
I'm faced with a situation where I want to dynamically suppress the gaze interactor whenever hand interactors are present on the screen.
[Approach]
In a scene featuring two buttons, "Enable Gaze" and "Enable Hand," I've employed the following methods:
When the "Enable Hand" button is activated:
I've configured the Interaction Layer Mask to be set to Nothing in the FuzzyGazeInteractor script (Gaze Interactor) and GazePinchInteractor Script (Right and Left Hand Controller).
When "Enable Gaze" button is activated, I've set the Interaction Layer Mask to be Everything.
[Question]
Is this approach the most effective way to achieve this, or are there alternative methods that might be more suitable?
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@AMollis
[Scenario]
I'm faced with a situation where I want to dynamically suppress the gaze interactor whenever hand interactors are present on the screen.
[Approach]
In a scene featuring two buttons, "Enable Gaze" and "Enable Hand," I've employed the following methods:
I've configured the Interaction Layer Mask to be set to Nothing in the FuzzyGazeInteractor script (Gaze Interactor) and GazePinchInteractor Script (Right and Left Hand Controller).
[Question]
Is this approach the most effective way to achieve this, or are there alternative methods that might be more suitable?
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