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@nmitrak, thank you for your issue. Unfortunately, this is not directly related to MRTK. However, I will convert this to a topic in our discuss forums. Perhaps someone there can assist. |
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Ok just a little update. I used the Universal Renderer Pipeline (URP) and upgraded MRTK standard shader for usage with URP. All shadows are now rendered when using hololens 2. |
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Describe the bug
Hi all. I am a newbie at designing apps in hololens 2 so i'll give it a try
Using a point light source renders shadows between objects in Unity but shadows do not render
Expected behavior
I expected shadow casting from one object to another
Screenshots
Your setup (please complete the following information)
Target platform (please complete the following information)
Thank you
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