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Unfortunately the color picker in it's current experiemental state is only designed to work in the example scene against things designated as "TargetObject (Mesh)" and "TargetObject (Sprite)" You can modify the color picker to work against an arbitrary number of objects by adjusting the code to store a list of objects that can be affected by it. These objects can have the proper color applied to them during the Unforunately, I don't think the MRTK team has the capacity to tackle this feature request right now, but we'll gladly accept any community contribution to improve this component! It's still in the experimental state, so we are more likely to accept any breaking changes to it! |
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Hello, I was wondering how to set the MRTK Color Picker up to affect multiple meshes (to affect either child objects or just multiple meshes). We're beginners in C# so apologies if this is a dumb question 😅
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